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Full support for the official Mission Pack #2, including new enemies, weapons, and game mechanics.Added support for "Dissolution of Eternity".Highly anticipated! Play against bots or other players, with all the same immersive Quake VR features you can use in singleplayer.Fixed a few various crashes and minor issues.Fixed ammunition boxes not being force-grabbable sometimes.The annoying " ting1.wav missing" message should now stop appearing.Untested support for new mesh/texture/audio formats.More robust networking, should also work through NATs.Added VOIP communication for multiplayer.Added dedicated server support via the -dedicated flag.Partial manual code merge from quakespasm-spiked.
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If weapon reloading is disabled, the ammunition counter will just show all ammunition for that weapon. Most weapons now have a "physical" ammunition counter on them, which tells the player how much ammunition is in the clip/magazine and how much is in the reserve.Controller bindings are also available, in case someone wants to reload weapons by pressing a button.make all holsters eligible for reloading) or completely disabled. Most weapons now have a clip/magazine which can be reloaded by physically moving the weapon to the player's hip holsters.Please make sure to carefully go through the README before installing and playing Quake VR.
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